Whoa, day four of actually playing this single game of Fate of the Fellowship. It is nearly over, and to be fair to myself, the majority of the time has actually been writing this blog about it. I know no one will actually read it, but it is making the game more interesting for me.
Turn 21 Actions (Frodo, Sam, Legolas)
Well, I think I am going to have to leg it from Rohan to Gondor, so it’ll need to be four moves for the hobbits.
Frodo and Sam’s actions:
- Prepare: discard Rohan for a resistance token and gain a friendship token due to Elrond’s support
- Travel from
Helm's DeeptoEdoras, bringing Merry and Pippin, discarding Rhudaur to avoid rolling a search - Travel from
EdorastoDrúadan Forest, bringing Merry and Pippin - Travel from
Drúadan ForesttoDrúadan Forest, bringing Merry and Pippin
Legolas’ action:
- Sure Shot at
Osgiliath, spend Mirkwood and remove 1 shadow troop
Turn 21 Player Cards
- Rhovanion
- Mirkwood1
Turn 21 Shadow Cards
-
Advance: Near Harad to Helm's Deep
- 2 shadow troops move from
Drúwaith IaurtoFords of Isen - 1 shadow troop moves from
Near HaradtoHarondor
- 2 shadow troops move from
-
The Drums of War
- +1 shadow troop in
Minas Morgul - +1 shadow troop in
Barad-Dûr - +1 shadow troop in
Udún
- +1 shadow troop in
-
Advance: Near Harad to Helm's Deep
- 1 shadow troop moves from
HarondortoSouth Ithilien
- 1 shadow troop moves from
Eeep, Helm’s Deep might fall before we can destroy the ring. I have 4 more turns to use, maybe I can get Éowyn back home to defend before I lose three more hope?
Turn 22 Actions (Merry, Pippin, Éowyn)
Well, Éowyn should probably run back to Helm’s Deep, just in case.
Éowyn’s actions:
- Travel from
OsgiliathtoMinas Tirith, taking 1 Rohirrim along - Travel from
Minas TirithtoDrúadan Forest, taking 1 Rohirrim along - Travel from
Drúadan ForesttoEdoras, taking 1 Rohirrim along - Travel from
EdorastoHelm's Deep, taking 1 Rohirrim along
Merry and Pippin’s action:
- Give us a Song!, gain 2 hope, spend 3 friendship tokens
Turn 22 Player Cards
-
Skies Darken
- Threat increases, now draw four shadow cards each time
- Move the Eye to Gondor
- +3 shadow troops in Tharbad
- Shuffle shadow discard pile and replace
- Mirkwood
Turn 22 Shadow Cards
-
Advance: Near Harad to Helm's Deep
- 2 shadow troops move from
Fords of IsentoHelm's Deep - Battle: Two dice:
OverrunandNazgûl!2 - Remove one Nazgûl from the game
- 2 shadow troops move from
-
Advance: Núrn to Minas Tirith
- 2 shadow troops move from
North IthilientoOsgiliath - 1 shadow troop moves from
UdûntoNorth Ithilien - 8 shadow troops move from
Mount DoomtoUdûn3 - 2 shadow troops move from
NúrntoPlateau of Gorgoroth
- 2 shadow troops move from
-
Reinforce Moria
- +1 shadow troop in
Moria - Roll a search in Frodo’s region, no Nazgûl and no shadow troops in Frodo’s location, so no rolling
- +1 shadow troop in
-
Reinforce Dunland
- +1 shadow troop in
Dunland - Move two Nazgûl closer to Frodo’s region (two move from Rohan)4
- +1 shadow troop in
Turn 23 Actions (Frodo, Sam, Legolas)
Ok, it is time to challenge Sauron, power on through Mordor to Mount Doom, and throw that ring into the fire.
Legolas’ actions:
- Muster in
Minas Tirith, +1 Gondor troop, spend a friendship token - Travel from
Minas TirithtoOsgiliath, bringing 3 Gondor troops, 2 Rohirrim troops, and 2 elven troops along - Travel from
OsgiliathtoNorth Ithilien, bringing 3 Gondor troops, 2 Rohirrim troops, and 2 elven troops along - Walk Silently: Gain one stealth token
I have now completed the objective Challenge Sauron. The Eye shifts to Ithilien, and all shadow troops in Mordor move to Udún, which is a lot. There are now 16 shadow troops in that location.
It is now possible to attempt to Destroy the One Ring.
Frodo and Sam’s action:
- Travel from
Drúadan ForesttoMinas Tirith, bringing Merry and Pippin along
Turn 23 Player Cards
- Rohan Lends Horses
- Rohan (discarded due to hand-limit)
Turn 23 Shadow Cards
-
Reinforce Near Harad
- +1 shadow troop in
Near Harad - Deploy 3 Nazgûl from Mordor to the Eye
- Two move from Rohan to Ithilien, one from Gondor to Ithilien
- +1 shadow troop in
-
Advance: Dol Guldur to Erebor
- 1 shadow troop moves from
Southern MirkwoodtoOld Forest Road - 3 shadow troops move from
Dol GuldurtoSouthern Mirkwood
- 1 shadow troop moves from
-
The Drums of War
- +1 shadow troop in
Minas Morgul - +1 shadow troop in
Udún - +1 shadow troop in
Barad-Dûr5
- +1 shadow troop in
-
Advance: Isengard to Helm's Deep
- Battle in
Helm's Deep - Roll two dice:
RoutandNazgûl! - Remove 1 shadow troop
- Remove 1 Nazgûl from the game6
- Battle in
Turn 24 Actions (Frodo, Sam, Legolas)
The only goal now is to get Frodo and Sam to Mount Doom. There are currenly no shadow troops at that location.
The quickest route, and honestly the only route available due to how many cards and shadow troops are left, is to go from Minas Tirith, to Osgiliath, to South Ithilien, to Minas Morgul, and finally on to Mount Doom.
There I can spend one action to throw the ring into to fire, roll a final search, and hopefully survive.
To do this I will need 8 stealth symbols. I currently only have 4. I am now thinking I should have saved those stealth symbols that Legolas was generating. I am not sure I can easily move through Mordor now without dealing with the search rolls.
Legolas will have to generate a stealth token as there aren’t any more resistance cards left in the draw deck. By my calculations there is one more event card, one more valor card, and two more resistance cards left. That event may prove crucial, we will have to see how this plays out. I am not feeling particularly hopeful despite it being a 7/8. My personal hope level is more at a 2 right now.
Legolas’ action:
- Walk Silently: +1 stealth token
Frodo and Sam’s actions:
Urgh, well, I am kind of stuck as I don’t want to leave Minas Tirith and risk losing search rolls and then just losing the game entirely. I do have one more turn I could use for Frodo and Sam, and Rohan Sends Horses might be useful to get to South Ithilien for free.
- Prepare: convert Enedwaith into a resistance token, gain 1 friendship token
- Prepare: convert Gondor into a resistance token
- Prepare: convert Mirkwood into a resistance token
- Prepare: convert Rhovanion into a stealth token
Turn 24 Player Cards
- Dale
- Elven Cloaks and Rope
Say whaaat? What a fortuitous event to draw right now!
I will play Conflicting Orders to move the shadow troops in Osgiliath to South Ithilien so Frodo will (hopefully) not need to roll an extra search while moving, and give Minas Tirith a bit of breathing space.
Turn 24 Shadow Cards
-
Advance: Near Harad to Helm's Deep
- Move 3 shadow troops from
South IthilientoOsgiliath - Move 1 shadow troop from Near Harad to
Harondor
- Move 3 shadow troops from
-
Advance: Dol Guldur to Erebor
- Move 1 shadow troop to
Woodland Realm - Battle, roll one die:
Rout, remove 1 shadow troop - Move 3 shadow troops from
Southern MirkwoodtoOld Forest Road
- Move 1 shadow troop to
-
Advance: Núrn to Helm's Deep
- Move 3 shadow troops from
OsgiliathtoMinas Tirith- Battle, roll three dice:
Rout,Rout,Exchange, remove 3 shadow troops and 1 Rohirrim troop7
- Battle, roll three dice:
- Move 1 shadow troop from
Minas MorgultoSouth Ithilien
- Move 3 shadow troops from
-
Reinforce Moria
- +1 shadow troop in
Moria - Move two Nazgûl to Frodo (two from Ithilien to Gondor)
- +1 shadow troop in
Turn 25 Actions (Merry, Pippin, Éowyn)
Whoa, final turn for Player 2. They need to keep the Eye away from Ithilien and Mordor long enough for Frodo to hoof it to Mount Doom. Let’s go!
Éowyn’s action:
- Attack in
Helm's Deep8- Shift the Eye to Rohan
- Roll one die:
Exchange, remove 1 shadow troop and 1 Rohirrim troop
I would say that was a successful gamble. There are no shadow troops right next to Helm’s Deep and with only one more shadow card draw to go, it is unlikely to be flipped to a stronghold.
Merry and Pippin’s actions:
- Travel from
Minas TirithtoOsgiliathwith Frodo and Sam - Travel from
OsgiliathtoSouth Ithilienwith Frodo and Sam, discard Eriador to ignore a search roll - Loyal Friend: Gain 1 friendship token
- Do nothing for the fourth action
Turn 25 Player Cards
- Misty Mountains
- Dale (discarded due to hand limit)
Turn 25 Shadow Cards
-
Advance Núrn to Erebor
- Move 3 shadow troops from
Old Forest RoadtoWoodland Realm - Battle: Roll three dice:
Exchange,Exchange,Rout - Remove 3 shadow troops and 1 elven troop from
Woodland Realm9 - Move 1 shadow troop from
North IthilientoDagorlad - Move 16 shadow troops from
UdûntoNorth Ithilien - Move 1 shadow troop from
Barad-dûrtoUdûn
- Move 3 shadow troops from
-
Reinforce Near Harad
- +1 shadow troop in
Near Harad - Move 2 Nazgûl closer to Frodo (two from Gondor to Ithilien)
- +1 shadow troop in
-
The Wheels of Saruman
- Break Oath: Remove 1 Gondor troop from
Dol Amrothand 1 elven troop fromGrey Havens
- Break Oath: Remove 1 Gondor troop from
-
Reinforce Dunland
- +1 shadow troop in
Dunland - Deploy 3 Nazgûl to Frodo (all remaining 5 Nazgûl are now in Ithilien)
- +1 shadow troop in
Turn 26 Actions (Frodo, Sam, Legolas)
This is it, the final round, where we are either going to destroy the one ring, or be mauled by Nazgûl.
Legolas’ action:
- Walk Silently - gain a stealth token (just in case)
Frodo and Sam’s actions:
Right, here we go.
- Travel from
South IthilientoMinas Morgulwith Merry and Pippin, spending two stealth tokens - Travel from
Minas MorgultoPlateau of Gorgorothwith Merry and Pippin, discarding Ithilien - Travel from
Plateau of GorgorothtoMount Doomwith Merry and Pippin, spending two stealth tokens - Destroy the One Ring: Spend 5 resistance tokens
- Roll a search with 1 search die:
Exposed, lose one hope
- Roll a search with 1 search die:
And that’s it - objective Destroy the One Ring is completed.
Right down to the wire too. If I didn’t win the game there I am not sure I would have won at all. I am now out of cards to draw, so I would have lost two hope, I suspect Minas Tirith would have been turned into a stronghold soon due to the massive shadow army in North Ithilien, which would have lost me another 3 hope, and then I would have had to have rolled a search with seven search dice.
I may still have won though, as I had a resistance card and three friendship tokens in Player 1’s hand, and six resistance cards in Player 2’s hand to help with those re-rolls.
Anyway, well done me.
Here is a picture of the final board position:
« Part IV | Part V |
19th August 2025
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The final resistance token! All is not lost! ↩︎
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Another lucky roll ↩︎
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Nice ↩︎
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Good thing this card came out after reinforcing Moria or I’d have had to roll a search ↩︎
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Yikes, there are only four shadow troops left in the supply ↩︎
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Éowyn is a Nazgûl killing machine. That’s four killed now. ↩︎
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Another successful defence of Minas Tirith! ↩︎
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There is a chance I can kill this shadow troop and not worry about losing 3 hope when it becomes a stronghold ↩︎
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I think I did that right. I still remove the shadow troop even when I cannot remove an elven troop ↩︎