Welcome to episode one of me playing Vantage and then writing about it for nobody to read.
The first part of the game is always the same; the ship is en-route to some planet, things mysteriously go wrong, we crash land on the planet.
I randomly assigned myself characters and skills, and ended up playing as Emelien, The Scholar
, which means I gained an
skill token. engage

Then I rolled two more dice to see what skills and mission I got, they were a
and a
move
skill, and I therefore gained
take
mission 1593

Then I rolled yet another die and got a
skill token, which pointed me towards escape pod 005. help

Then rolled an
and an
overpower
. engage
The Stinky Lotus
STATS: 4
health | 4
morale | 4
time
SKILLS: 2
engage | 1
move | 1
take | 1
overpower | 1
help

So, what now? Guess I’ll look around a bit. The obvious things that stand out to me are the giant stinky white flower, referred to in the text as the “big lotus”, the giant red flag, and some kind of pillar things in the background.
Considering the designers went through the hassle of putting references to the lotus on the card description, it is probably a good bet that there was some story elements associated with it that are worth exploring.
I decided to PLUCK
said lotus, because who doesn’t like a flower that smells of rotten eggs. This was a four(!) cost action, which is ridiculous for plucking a flower, but there you go.

I spend my token and roll three challenge dice.



Lucky for me I can put one the
die on my character, and the
morale
one is fine. Unfortunately I lose one
setback
down to 3.
time

However I do gain cards
and 1159
1387


Great. A skanky looking flower and a goddamn curse. Wish I didn’t bother now.
Well, time to move on. Heading West as North is a depart action that I do not want to pay for, and East looks like climbing is involved. Can’t even see what I’m doing if I go South, so West is the only choice.
I spend my
token and go to
move
location 189
.
The Vast Wetlands
STATS: 4
health | 4
morale | 3
time
SKILLS: 2
engage | 1
take | 1
help

What do we have here? Is it the same card? No, I appear to have moved pretty far to the west as that mountain in the distance looks the same, but from a different angle. Red flags are poking out of the ground again, there is some kind of gas venting from the side of the mountain ahead, and some I am surrounded marshland looking stuff.
I decide that I must smell pretty gross, notwithstanding the fact that I just escaped from a malfunctioning spaceship and crash landed on this planet, but I also have a fugly rotten-egg lotus in my pocket, so I should probably bathe.

Only a one cost action too. I was expecting it would take all my remaining strength to sit in the water.

MFing leeches. I get to continue milling around this awful marsh for another turn. What would someone do in my position? Probably see if someone is around, so I HAIL
into the void.

Ok well I guess I am hailing a ferry that isn’t shown on the card. For another stupidly high cost.
I do not want to insta-die from waving my arm so I spend my two
skill tokens and only roll two challenge dice: engage
and
setback
. blank

I am broke, so can’t pay the captain even if I wanted to.

Lol. Because there are leeches in there, right? Still, nice to get a
, but I guess the ferry just drifts off somewhere else and leaves me stranded, soggy, stinking of eggs, and covered in leeches. All self-inflicted. No wonder the captain thought it best to GTFO. boost
Moving on further west to location 188
and rolling a
for the effort. blank
The Rusty Turbine
STATS: 3
health | 6
morale | 3
time
SKILLS: 1
take | 1
help

A rusty broken down old wind turbine that no longer turns but just creaks.
Was this Earth all along? Have I made my way back to the UK?
No. This is a windy area (so I have to be aware of that curse from earlier), with flags all over the place. No red ones though, just white this time. There is a flock of birds that are very interested in something or other to the north.
But wouldn’t it be cool to fix this turbine? Surely someone would be thankful for me doing that, and perhaps establish some diplomatic relations with me in the process.
Also a creaking turbine would drive me mad. It’ll probably kill me in the process, as hailing a ferry and plucking a flower have cursed me and pushed me close to exhaustion.

Yep, 5, pretty much what I expected. Oh well, I spend my
skill token and roll four challenge dice: help
blank
blank
health
.
time
I spend a
re-roll a boost
and get another
time
, but gain an
time
token because of my character’s ability. engage
Then I spend another
re-roll a boost
and get a
health
👍. blank

I absolutely cannot be bothered to go questing for any kind of horn so I’ll have that gem, thanks
. 1168

Looks pretty swish actually. It’s worth seven coins and can hold some bad dice too.
Oh well, no diplomatic relations established here. Guess I’ll move south for a change and avoid this horn.
I roll a die and get yet another
which pushes me down to just one time left. All this faffing about and I haven’t even achieved anything.
time
The Rhythmic Twirler
STATS: 3
health | 6
morale | 1
time
SKILLS: 1
engage | 1
take

A sentient is doing some kind of … thing. I feel like I should talk to this being, so that’s what I will attempt. Gathering all my remaining strength, I open my mouth and …

… it looks like it may be the last thing I do. 5 cost to speak to something! Do I have something wrong with me?
Oh well, keep rollin’ rollin’ rollin’ rollin'.
morale
morale
health
health
blank
I spend a
re-roll a boost
and get a
health
. Unfortunately the curse of the eggplant means I lose health anyway. Boost wasted.
setback
I place one
on my character, and then another
morale
on the character to gain the
morale
. Boost retrieved. boost
I put one
on my gem card and gain a
health
for that too. boost

A thoroughly boostful turn. Time to stop dicking about with this sentient and move on. To the west, naturally, as I am not interested in Trials of Life to the east. Sounds like I’ll just expire on the walk over there.
I roll a
and move on to blank
location 182
The Lunging Sentient
STATS: 2
health | 6
morale | 1
time
SKILLS: 1
engage | 1
take

This is my first visit here, so I immediately lose a
as I am lunged at and fall backwards.
morale
I notice a lot of
icons on the flags, so I decide I’ll engage
TAUNT
this guy.

A one-cost action. I decide that I don’t want to risk losing any more health, morale, or time, and instead spend a
skill token. engage

Ok cool so that sentient decides to tag along. Still no diplomatic relations though.

I decide to keep on moving west and spend two
cubes for a boost
skill token, which I then immediately spend to move to
move
location 181
.
The Sentient Guards
STATS: 2
health | 5
morale | 1
time
SKILLS: 1
take

More wind sentients, and these ones are guarding a chest. It seems pretty stupid to try and swindle or attack them, so I guess with my new best friend Storm, the Spormonger, I should be safe enough to approach. I decide to spend two more
cubes to gain a boost
skill to help with this upcoming test.
move

I spend my
skill and roll two dice:
move
and
morale
setback
This gotdam curse gets me again and I lose another health. Thanks a lot stinky lotus, you have been nothing but trouble.
I am presented with a choice to make:

Naturally I am going to heed their warning, as they are guards and I am some almost-dead nobody.

It’s always nice to receive a token of a people.

Oh. It’s some jars of air. Thanks guys.
I decide that I am sick of this lotus flower and try to brew it into some kind of drink. This is a two cost action and I roll a
and a
morale
health
Mistake. The effort kills me.
I don’t feel as though I’ve had a fair go at things so I decide to refresh all the challenge dice and gain the icons.
I manage to roll:
- 6 x
blank
- 1 x
setback
- 1 x
time
- 1 x
morale
- 1 x
health
Classic me-luck with the dice.
So after all this I have gained one to each of health, morale, and time, leaving me at four
, two
morale
, and one
time
. Not great. I guess I failed at brewing some kind of drink from this lotus flower. Perhaps rather than pouring some hot water into a cup I stabbed myself in the eye.
health
I keep moving on to location 180
, rolling a
. blank
The Tuneful Sentient
STATS: 1
health | 4
morale | 2
time
SKILLS: 1
take

What I am getting from these location cards is that moving west of location 397
, that leech-infested wetland, leads to some windy open plains. I might try to map out these location cards in a grid as part of these playthroughs.
I also notice that if I move west one more time I go to locations starting in the 400 regions. Maybe I am at the extreme left-edge of the map? Obviously the map wraps around but perhaps this is somewhere near the top left of a potential grid. Hmm but then if I go north the location numbers increase. Ah I don’t know, who cares, I’ll just keep exploring. Maybe the layout will make sense as I discover more places.
Anyway I decide to greet this old sentient.

Again, talking in this game seems like an absolutely massive effort. I have no idea why it takes nearly half the dice pool to do this. It seems safer to just be a mute.
Maybe I am some kind of sociopath, and greeting someone with respect and reverence does actually require a lot of effort.
Maybe I just hate old people. Who knows.
I roll five dice and get three
, one
setback
, and one blank
.
health
I then place one
on the gem and gain a
health
and a boost
and
health
. mission 1669


A new quest that involves schlepping across the world planting flags for some old guy.
Yeah, sure, why not. It’s not like I’m going to live much longer anyway.
Time to move north to plant these flags, rolling a
time
The Ancient Structure
STATS: 2
health | 4
morale | 1
time
SKILLS: 1
take

Well, here I am, at some crumbling old structure with a massive dragon flying in the distance. Probably want to avoid that.
I have a go at placing the flag.

Well. Here we go. Rolling two dice.
and
setback
.
time
I lose a
due to that perennial plant curse, and that is my last
health
.
time
YOU HAVE DIED OF LATENESS
And that’s it, I have run out of time.
I am not sure what the time represents exactly, considering I have crash-landed on a planet and didn’t exactly have a deadline, but I did not have enough of it regardless.
So what have I learned from this playthrough? And what do I think of the game?
I have not been asked either of these questions and no one is interested in the answers, but I will write them out regardless.
What have I learned?
From this playthough I have learned that interacting with sentients requires a lot of effort. I assume it is because these interactions push the narrative along and therefore you need to represent that by potentially losing health, time, or morale.
I also realised that it is maybe not a good idea to just tear living beings out of the ground, especially if they reek.
What do I think?
I think I like this game. I enjoy the artwork on the cards, and the way you always succeed at an action, suffering potential penalties along the way. I like the exploration aspect, and the way most of the time you only take a single action at a location before you must move locations again. This should allow each location six separate ways of interacting with it, and as there are a lot of cards, this should lead to a lot of replayability.
It is not a perfect game though, despite what some on BoardGameGeek say. I’ve personally rated it a 7/10. It’s good, but I cannot recommend it to people as it so different to “normal” board games. I know a lot of people are not interested in the sandbox-interpret-your-own-story theme, and for me, while I hope I retain an interest in it long-term, I also like achieving tangible goals when I play games.
Having said that, there is room in my collection for this interesting game, and I will not be getting rid of it any time soon. I already feel like having another go and seeing what other locations there are to explore.
3rd September 2025